Sunday, 6 May 2012

Song of Arthur and Merlin Vignette #1: The Ruined Chapel


Sir Patrise in the ruined chapel (Javis model)
The aim of SAM vignettes is to provide an extra little twist to scenarios, bringing more of an Arthurian theme to your games and providing more variety. They can of course be used for other SBH settings without much modification. Click on the label ‘SAM vignette’ to find more.






  • Setting suitability: Medieval: High; Welsh: Medium; Historical: Low.
  • Scenario requirement: Use in any scenario where there’s no instruction that another terrain piece must be placed at the table’s centre.
  • Items needed: A smallish model of a ruined church, temple or other building (Javis make a ruined temple and a church corner). Ideally your chapel will have a footprint no larger than Medium x Medium measuring sticks.


Rules:
Place the chapel in the centre of your table. It blocks line of sight and may be moved around just like any other terrain piece. Only one model at a time may occupy the chapel, and they may not interact in any way with models outside (so no shooting, combat, special rules, etc). A model may enter the chapel from any side, regardless of doors on the terrain piece. The first model to enter the chapel in the game has a vision of the Holy Grail and immediately rolls two dice and consults the following table for effect (any actions not yet used are lost for this turn):

2-3 Frightened to death:  Remove the model as a casualty, counting towards your opponent’s victory conditions.
 4 Scared: The model gains the Coward trait for the game (this does not affect the model’s points value).
5 Scared: The model gains the Slow trait for the game (this does not affect the model’s points value).
6-7 Swoon: The model swoons in the Grail’s presence, with no further affect upon awakening. The model must roll three successes for actions, using the third to make one move out of the chapel. While asleep, the model does not count as a casualty.
8-9 Inspired: The model gains the Dashing trait for the game (this does not affect the model’s points value).
10-11 Inspired: The model gains the Fearless trait for the game (this does not affect the model’s points value).

12 Revelation: The model gains the Hero trait for free for the rest of the game (this does not affect the model’s points value). If already a hero, Quality or Combat (player’s choice) improves by 1 point.

Anyone seen a Grail around here?
This result applies for the rest of this scenario, but is not permanent; if the model already has the trait shown, count the result as a 7. This model also gains +/-2 Chivalry if you use this rule (owning player’s choice of +/-). The model must leave the chapel at the first opportunity (ie when at least one action has succeeded).

Other models may enter the chapel later in the game, but to see their own vision of the Holy Grail, must enter and take no further actions this turn, and must wait until they roll three action successes before the Grail appears. No Chivalry is awarded for these later visions.

Designer’s note: The rules for this Grail Vision are different to those in the SAM rulebook; visions of the Grail appeared in many different forms to different knights, some visions being stronger than others. To prevent this vignette upsetting game balance too greatly, the effects have been toned down.