Friday, 13 July 2012
Scottorum Malleus wargame rules
There’s a high level of abstraction in this game, and it represents battle at a higher level of command rather than the minutiae of weapon versus shield. I’ve not distinguished between troops beyond basic type – all Common Foot are the same, all Knights are the same, and even Missile troops are not distinguished by their actual weapon (the power of longbows is represented special rules such as Storm of Arrows, for example). Don’t think of ‘turns’ in the usual wargaming way – in each turn your units may fight or move several times, so each one may feel like perhaps three turns of most other medieval games.