Wednesday, 26 March 2014

Lion Rampant: Unit profiles

In Lion Rampant, different troop types act and react differently to one another. Each of the troop types has its own unit profile showing its own strengths and weaknesses. 

The key to success in Lion Rampant is using your units to their maximum potential in the scenario you're playing; I wanted to avoid a game where the player with most knights will always win, so the game is heavily influenced by scenarios rather than all-out battles.

The following list shows what each line of the profile means, along with the values for a Foot Serjeant shown in parenthesis (one of the more common troop types in the game, and fairly average in most respects):

  • Unit name: The troop type represented by this unit. (He’s called a Foot Serjeant!)
  • Attack: The total needed on two dice to carry out this order. (Attack on 6+)
  • Move: The total needed on two dice to carry out this order. (Move on 5+)
  • Shoot: The total needed on two dice to carry out this order. Not all units may Shoot. (Foot Serjeants cannot shoot, but an Archer, for example, shoots on a 6+)
  • Courage: The total needed on two dice to keep calm and carry on. (Courage of 4+)
  • Armour: The number of hits needed to remove one model from this unit. (Armour of 3)
  • Points: How many points it costs to include one of these units in your retinue. (4 points)
  • Attack value: The score needing to be equalled or better on one die to hit an enemy when carrying out an Attack. (Hits on 5+)
  • Defence value: The score needing to be equalled or better on one die to hit an enemy when being Attacked. (Hits on 4+ so better on the defence than attack)
  • Shoot value: The score needing to be equalled or better on one die to hit an enemy with missiles. Not all units have this ability. (That Archer mentioned earlier hits on 5+)
  • Maximum movement: The maximum number of inches a model in this unit may move. (A sluggish 6”)
  • Special rules: Any other rules applicable to this unit, which may differ from the core rules. (Foot Serjeants may form a Schiltron:  a wall of spears)